RPS Hero

An interactive experience for a science museum.

Company

Universeum

Year

2020

My Role

UX/UI design

Play Rock Paper Scissors on a computer with hand gesture recognition

Test your reflexes and hand-eye coordination in a Rock, Paper, Scissors game powered by LeapMotion!
Use real hand gestures to play, and challenge yourself across three unique game modes designed to push your speed and accuracy.

Click here if you have trouble accessing this video.

exhibition2.PNG
Frame 10 (2).png

Aim / Target Group

This project was to create for the target group of 10 to 16-year-old teenagers with the aim of acknowledging them about "Quantified Self".

The project was exhibited in "Universeum"— a science museum in Göteborg.

What is Quantified Self?

...to share an interest in “self-knowledge through numbers.” ... tracking for any reason — to answer a health question, achieve a goal, explore an idea, or simply because you are curious.

Discover.

10+ paper reviewed

7 Interviews with teenagers

2 Interviews with the museum staffs

📑 Learnings from academic paper:

"The dominant hand reacts faster."

"Reaction time varies from people."

"The reaction time can be improved by practicing."

Reaction time The difference in reaction time can be seen when comparing the dominant- and non-dominant hand, with a slight degradation in favor of the dominant hand [2], as well as a correlation between reaction time and intelligence [3]

Problem

How to design an interactive experience that acknowledges teenagers about Reaction Time and engages them in a fun way?

Interviews + Persona

UX Persona.png
UX Persona (1).png
UX Persona (2).png

Define.

☹️ Pain points

  • Experiences are generally not rich enough. The users soon get bored. Many installations only provide a "one-time" experience.

  • Interaction. Hard to get the whole family engaged during the experience.

  • Introduction. The users (especially older teens) don't like to be lectured.

🧐 How might we solve this

  • Spark users’ interest by making it easy for users to get started and offering a clear track of progress.

  • Make the experience simple but fun, using intuitive interactions.

  • Promote learning through playing by giving timely and meaningful feedback.

Develop.

Ideation I

Play Rock, paper, scissors with computer.

Play Rock, paper, scissors with computer.

  • What do we make? → A Leap Motion (hand gesture) game

  • What do visitors do? → Use their hands and react to the randomly generated symbols

  • What do visitors learn? → Hand-eye coordination, reaction time, dominant hand

Leap Motion Controller

An optical hand tracking module that captures the movements of your hands with unparalleled accuracy.

Play Rock, paper, scissors with computer.

Prototype

lo-fi

Frame 11 (2).png

Design decisions

  • Display the players' hands on the screen. So they won't be too afraid to start.

  • The symbols come faster and faster

  • Have a leaderboard in the end.

But…

How to make it fun while keeping it simple? How to display the reaction time? How to give people things to think about once they've done with the game? How to let people fail gracefully?

Ideation II

New game mode

Inspiration: the game “Rock Paper Scissors Lizard Spock"

Inspiration:

the game “Rock Paper Scissors Lizard Spock"

Our logic: "Rock→Scissor→Paper→Peace→Gun→Rock"

Our rule:

"Rock→Scissor→Paper→Peace→Gun→Rock"

To make the game more fun and also employ knowledge-based recognition, we came up with a five symbol mode.

Test

16 Teenager participants

4 Test sessions + semi-structured interviews.

Test Plan.png

Why open up with our cool demos? Teens have less sufficient reading skills, also they are harder to concentrate. Simple language and fancy demos can help catch their attention and lead them quickly into the topic.

Why short sessions? To keep them concentrated and get feedback with high quality.

Why choose teens from the same class? To save time for them to familiarize each other.

💡 After 4 test sessions and the interviews, we adjusted the sound effect and some confusing screens. Most importantly, they think the "two hands mode" and "five symbol mode" are fun!

Refinement

leaderboard

you are not just comparing with others, you also compare with yourself.

Frame 8 (2).png

Deliver

Final screens

final screens.png